Sunday, January 11, 2015

Never Winter


Ok, I will tell about a game called Never winter. Neverwinter is a Dungeons & Dragons (D&D) free-to-play massively multiplayer online role-playing game (MMORPG) for the Microsoft Windows platform. It was developed by Cryptic Studios and was released on June 20, 2013. Based in the fictional Forgotten Realms city of Neverwinter. Cryptic certainly gets the high-fantasy ambiance of Dungeons & Dragons right, at least, but Neverwinter isn’t an overtly pretty game outside of a few breathtaking vistas.

Gameplay, Players can become one of seven Dungeons & Dragons character classes and form groups of up to five player characters (PCs). Neverwinter is based on a modified version of the Dungeons & Dragons 4th edition rules set. This includes the use of healing powers and action points, the latter of which is implemented through a system referred to as dailies, allowing a player to perform a special ability by accumulating enough action points through combat. A player-created content system codenamed "Foundry" allows players to create their own stories and quests.

Neverwinter is not a typical tab-select MMO. It is, however, a typical action game. There is a reticule in the center of the screen, but most skills still require a target to be used. In other words, if you're not looking at something, you can't use skills. Area of Effect (AoE) spells in particular have a large target on the ground where they will be used while the player manipulates its position with the mouse before activating.

Characters and Setting, The setting of Neverwinter takes place in a time when the eponymous city is plunged into chaos after the disappearance of the last Lord of Neverwinter. In the aftermath of the Spellplague and a Primordial Fire Elemental's almost destroying Neverwinter, as seen in the novel Gauntlgrym, the remaining citizens form factions and struggle for dominance over the populace as the dead begin to rise and attack "the city they once called home." Although Cryptic created an extensive storyline that complements this rich D&D world, it’s not the most trustworthy of dungeon masters. Even with questgivers delivering fully voiced orders by actors of widely varying competence, the plot never succeeds in forcing its way to the foreground of the experience.
Story, Briefly assuming her pre-lich appearance, the Lich Queen Valindra attacks the soldiers of New Neverwinter, as new grounds are being built outside of the original city, which is being repaired. Valindra's actions spark the Battle of the Bridge, in which Barrabus the Gray (formerly known as Artemis Entreri) and Drizzt Do'Urden are rumored to be present by gossipers at a pub in the shattered town of Luskan. Each soldier tells his own story of the battle until one soldier reveals that Valindra's attack was going badly until the blue dragon, a leader in the country of Thay, helped her escape. The soldier finishes by asking the people where they will be and what they will be doing when the dragon attacks again.
While Thay makes its own advances, the Netherese, under leadership of the necromancer Idris, take the lost artifact Deathknell and use it to forge an alliance with the barrow lords of Ebon Downs, thus providing them with the power to raise an army of dead to raze the Sword Coast. The Netherese have already destroyed the village of Grimhollow, prompting Lord Dagult Neverember, Protector of Neverwinter and Open Lord of Waterdeep, to recover the shards of the Deathknell and defeat the Netherese. Elsewhere, Traeven Blackdagger, famed privateer and plunderer of the Sword Coast along Neverwinter thought dead after the explosion at Mount Hotenow, has returned through resurrection and has once again begun plundering. The Harpers have decided to oppose Blackdagger, sending their agents to Blackdagger Keep at morning tide to take down the threat of the ghost pirate. Indeed, Neverwinter relies excessively on those hordes. Almost every single boss fight in the dungeons (single or five-man) relies on fighting a big baddie while staving off waves of his or her cronies.
Development, Atari bought Cryptic Studios in the fall of 2009. In late August 2010, Atari announced Neverwinter, to be developed by Cryptic Studios, with a release scheduled for late 2011. They revealed that the game would coincide with a multi-media event revolving around the city of Neverwinter, including the release of four books (one already in stores), a co-operative board game and a D&D role-playing game being released to promote the launch of the MMORPG. 

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