Thursday, January 15, 2015
Sunday, January 11, 2015
Never Winter
Ok, I will tell about a game called Never winter. Neverwinter
is a Dungeons & Dragons (D&D) free-to-play massively multiplayer online
role-playing game (MMORPG) for the Microsoft Windows platform. It was developed
by Cryptic Studios and was released on June 20, 2013. Based in the fictional
Forgotten Realms city of Neverwinter. Cryptic certainly gets the high-fantasy
ambiance of Dungeons & Dragons right, at least, but Neverwinter isn’t an
overtly pretty game outside of a few breathtaking vistas.
Gameplay, Players can become one of seven
Dungeons & Dragons character classes and form groups of up to five player
characters (PCs). Neverwinter is based on a modified version of the Dungeons
& Dragons 4th edition rules set. This includes the use of healing powers
and action points, the latter of which is implemented through a system referred
to as dailies, allowing a player to perform a special ability by accumulating
enough action points through combat. A player-created content system codenamed
"Foundry" allows players to create their own stories and quests.
Neverwinter is not
a typical tab-select MMO. It is, however, a typical action game. There is a
reticule in the center of the screen, but most skills still require a target to
be used. In other words, if you're not looking at something, you can't use
skills. Area of Effect (AoE) spells in particular have a large target on the
ground where they will be used while the player manipulates its position with
the mouse before activating.
Characters and Setting, The setting of Neverwinter takes place in a time when the eponymous city is plunged into chaos after the disappearance of the last Lord of Neverwinter. In the aftermath of the Spellplague and a Primordial Fire Elemental's almost destroying Neverwinter, as seen in the novel Gauntlgrym, the remaining citizens form factions and struggle for dominance over the populace as the dead begin to rise and attack "the city they once called home." Although Cryptic created an extensive storyline that complements this rich D&D world, it’s not the most trustworthy of dungeon masters. Even with questgivers delivering fully voiced orders by actors of widely varying competence, the plot never succeeds in forcing its way to the foreground of the experience.
Story,
Briefly assuming
her pre-lich appearance, the Lich Queen Valindra attacks the soldiers of New
Neverwinter, as new grounds are being built outside of the original city, which
is being repaired. Valindra's actions spark the Battle of the Bridge, in which
Barrabus the Gray (formerly known as Artemis Entreri) and Drizzt Do'Urden are
rumored to be present by gossipers at a pub in the shattered town of Luskan.
Each soldier tells his own story of the battle until one soldier reveals that Valindra's attack was going
badly until the blue dragon, a leader in the country of Thay, helped her
escape. The soldier finishes by asking the people where they will be and what
they will be doing when the dragon attacks again.
While Thay makes
its own advances, the Netherese, under leadership of the necromancer Idris,
take the lost artifact Deathknell and use it to forge an alliance with the
barrow lords of Ebon Downs, thus providing them with the power to raise an army
of dead to raze the Sword Coast. The Netherese have already destroyed the
village of Grimhollow, prompting Lord Dagult Neverember, Protector of
Neverwinter and Open Lord of Waterdeep, to recover the shards of the Deathknell
and defeat the Netherese. Elsewhere, Traeven Blackdagger, famed privateer and
plunderer of the Sword Coast along Neverwinter thought dead after the explosion
at Mount Hotenow, has returned through resurrection and has once again begun
plundering. The Harpers have decided to oppose Blackdagger, sending their
agents to Blackdagger Keep at morning tide to take down the threat of the ghost
pirate. Indeed, Neverwinter relies excessively on those hordes. Almost every
single boss fight in the dungeons (single or five-man) relies on fighting a big
baddie while staving off waves of his or her cronies.
Development,
Atari bought
Cryptic Studios in the fall of 2009. In late August 2010, Atari announced
Neverwinter, to be developed by Cryptic Studios, with a release scheduled for
late 2011. They revealed that the game would coincide with a multi-media event
revolving around the city of Neverwinter, including the release of four books
(one already in stores), a co-operative board game and a D&D role-playing
game being released to promote the launch of the MMORPG.